So last night received a visit from a wargaming compatriot and we settled down to play a game of 'Star Trek; Attack Fleet', over tea and biscuits. This was a new acquisition for my wargaming comrade so the first game was really about getting to grip with the rules.
The basic set comes with three models, an Enterprise, a Klingon warship and a Romulan Warbird I believe. So after a brief discussion it was decided, since I have the larger forehead, I would play the Klingons, and my opponent the Federation. He does have a passing resemblance to Captain Kirk, as played by William Shatner not Chris Pine, but more Bill Shatner in his TJ Hooker days.
The USS Frustration, under the command Captain Alain 'Snippy' Michaels is on routine patrol along the border with the Klingon Empire. The Federation ship is patrolling that part of space known as the Fetid Brown Nebula, an unusual space anomaly. Suddenly red alert is sounding through out the ship. On the view screen appeared the IKS K'Plunk, under the command of the feared and ruthless Captain G'Kram. Let battle commence....
The K'plunk attempts evasive manoeuvres! The Frustration locks on phasers! Both ships receive damage in this opening exchange.
Now that's up close and personal! Captain G'Kram believes in taking the fight to the enemy. Captain 'Snippy' Michaels is clearly worried since his ship is jinking hard. But all his fancy Starfleet Academy flying does not save the Frustration.
|Read'em and weep!|
The Klingon phasers tear through the enemy ships shields and hit the hull. Some fast thinking is needed by both Captains.
Cartain G'Kram performs a gut wrenching manoeuvre, to bring his warship about and onto the tail of the Federation ship, but at a price. The crew are unable to perform any other actions and with the engines screaming the Klingons will need to reduce speed to avoid catastrophe. The USS Frustration can still bite back with its rear firing weapons.
The Federation begin to pull away. Both craft continue to trade fire with the Klingons having the better of it. Captain Michaels attempts some extreme evasive manoeuvring to avoid destruction.
But the distance between the two begins too shorten again.
The Frustration begins to make ground. But despite it's attempts to outrun it's opponent, the end is predictable.
After this we played two further games. A re-match which saw a Federation victory, G'Kram was sent to Sto-vo-kor. Then a battle between the Cardassians and Romulans. I was Romulan which resulted in another victory for me..hurrah!!
Overall this was a great little game. we managed to play three rounds in about two hours. Not only the ships but the captains and crews have different abilities. After moving you then decide actions; cloak, evasive manoevres, lock on phasers and few more. These may add to your defence or attack ability. All ships can perform one action and then one or more actions depending on crew cards. But some cards are one use only. The captain with lower initiative moves first after both players have plotted moves, but the captain with higher initiative fires first. So its Move, Actions, Fire, Bookkeeping, i.e. remove tokens if necessary. Moving is done by the use of different length move sticks, variable based on speed, turn ability for each ship. Damage is worked out by rolling attack dice, and your opponent rolling defence dice. Ships have hit points and once the total is reached the ship is destroyed.
A somewhat abridged version of the rules, but gives an idea. Its using the mechanisms I first encountered in Wings of War and I guess is used in the popular X-wing (?). (I have not played X-wing). Look forward to some further games.