So last night got to play my second game of Flames of War. It didn't go as well as the last game. The forces were pretty similar to the previous game but I added an 81mm mortar platoon and reduced the strength of one of my infantry platoons from 3 to 2 squads. The scenario rolled was Withdrawal, with me attacking.
Kampfgruppe von Churchill was entrenched on either side of a river. The Germans flanks protected by armour, Tigers on their left, Jagdpanthers on the right. I strung my infantry out across the board, with the mortars being able to set up on a hill (gave myself a big thumbs up for that! How wrong I was to be proved.) Running centrally across the board, from wide table edge to wide table edge, was a road with a village on the German side clumped around a ford. Entrenched infantry clustered around that.
So the scene was set and in a rather mad moment I charged my platoon of Sherman's, down this road (taking aleaf out of Monty's book!), and straight onto the entrenched infantry, the assault failed, and by turn 3 I was short one armoured platoon. The paras then were left to slug it out alone. The mortar platoon was exceptionally ineffective knocking out one AA halftrack, and having no effect against the enemy infantry. The air support was only marginally better, bagging one Jagdpanther, though probably giving the Germans more frights along the way. All I could do was watch as the enemy withdrew their platoons one by one. Not the most glorious of moments for the 101st.
Quite a sound defeat, but still an enjoyable game. Now I must decide what to add next to the growing 101st arsenal, 75mm pack howitzers, 57mm AT guns or the M10 option, what shall it be?