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An enjoyable game, which saw the British under pressure from massed Zulu impi's from the start. As overall commander, I decided to move from column to line quickly and hold off the attackers, and once driven off began a steady advance towards the Zulu kraal at the far end the table. The kraal was an objective but the sheer number of attackers (or are they defenders?) meant it was going to be impossible to reach. Even as the British advanced, further Zulu impi's massed behind the ridge line poised to attack.
The British forces consisted on the right wing of One company (Co.) of regulars, one Co. of Naval brigade, one 7pdr gun, and a unit of Natal Native Contingent. The centre consisted of two Co.'s of regulars, one gatling gun, and a unit of Natal Mounted Police. The left wing consisted of three Co.'s of regulars, one unit of NNC and one unit of Natal Mounted Contingent. The Co.'s were in groups of ten figures with the mounted units being 6 and 8 figures respectively.
The Zulu were grouped into units of generally 30+ figures.
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Others might dispute this version of events, but thats what happened as far as I am concerned. Unfortunately I forgot to take my camera so no pictures. I'm sure a full report will appear on the Evesham Wargames blog soon.
I did find at times not having a specific unit to command other than a couple of officer figures, that I did not have much to do. BUT, since orders could only be changed by sending runners, with written orders, then at times I did feel the pressure. This command and control system did work well, though I would probably liked to have had one more runner (rather than the two I did have).
If played again then I would like to see the Zulu, having the number of reinforcement roles curtailed. The three Zulu commanders each rolled for reinforcements which was decided on the die score. I am not actually sure what they needed to role to receive reinforcements but, perhaps if the Zulu C-in-C rolled only, then the Zulu's would have been less in number, but this may have resulted in a game with more manoeuvre, and the Zulu's using the terrain to their advantage perhaps, rather than continuous mass attacks. Overall this was my only criticism of a excellent game.
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